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  • Level Designer

    We are looking for an experienced Level Designer to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness. 

    In the context of the project, you must be able to quickly assimilate our existing narrative, design and features to generate compelling moment-to-moment experiences that marry the game's narrative with its core mechanics. You are at ease working with all disciplines in game development.

    The position of level designer includes but is not limited to:

    • Understanding and improving game systems and mechanics.
    • Evaluating and reviewing existing blueprints for stability, coherence and standardization.
    • Extending and enhancing, or designing from scratch, the moment to moment gameplay for procedurally generated or story-specific encounters/missions.
    • Participating as part of the design team to evaluate and improve the game as a whole through constructive criticism and creative contributions.


    Strong technical skills (working with Blue Prints and/or Scripting)

    • A good sense for layout, locomotion, player pacing and gameplay.
    • Be self-directed and self-motivated to learn on your own.
    • Creative minded; capable of designing narrative-rich experiences.


    The ideal person for the job would:

    • have a minimum of 3-5 years of industry experience working with the Unreal Engine,
    • have a strong understanding of UX design principles and practices, 
    • play games regularly and understand the fundamentals of what makes them work, 
    • enjoy and thrive at working with people in other disciplines, and
    • be looking to join a top-level and creative independent team.


    This is a full time role at our studio in Montreal, Canada. Salary will be discussed based on experience.

    If that all sounds like you, then we would love you to come and work with us. Please send us an email at jobs@compulsiongames.com, including a CV and examples of recent work.

     

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  • UI/UX Programmer

    We are looking for a UI/UX Programmer to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness. 

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    We Happy Few is a blend of a procedurally generated systemic gameplay and a linear story with scripted elements. Its AI system includes combat, stealth and “social conformity”, combines scripted moments alongside emergent gameplay, and is both a challenge and an opportunity to implement. 

    We are looking for someone who:

    • loves games and creating cool yet functional user interfaces,
    • can build user interfaces in collaboration with artists and graphic designers,
    • understands art and animation tools and pipelines,
    • has good attention to detail and can fine polish a user interface, and
    • can participate as part of the design and tech team to evaluate and improve the game as a whole through constructive criticism and creative contributions.


    The ideal person for the job would:

    • have a minimum of 3-5 years of industry experience working with the Unreal Engine,
    • have a strong understanding of UX design principles and practices, 
    • play games regularly and understand the fundamentals of what makes them work, 
    • enjoy and thrive at working with people in other disciplines, and
    • be looking to join a top-level and creative independent team.


    This is a full time role at our studio in Montreal, Canada. Salary will be discussed based on experience.

    If that all sounds like you, then we would love you to come and work with us. Please send us an email at jobs@compulsiongames.com, including a CV and examples of recent work.

    Postuler

En plus de tous les rôles spécifiques que nous avons annoncé, nous sommes toujours à la recherche de personnes passionnées et créatives pour venir se joindre à notre équipe. Si vous cherchez à mettre plus de vous-même dans votre travail, nous pourrions vous convenir.

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