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Level Designer

ClementClement Member, Compulsion Team
in Jobs edited December 2016
Hello! We are Compulsion Games, an independent videogame developer based in Montreal, Canada. Our first game, Contrast, debuted in 2013 and told the story of a little girl and her imaginary friend. Our second, We Happy Few, is currently in Early Access on Steam and Game Preview on Xbox One.

We are looking for an experienced Level Designer to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness.

In the context of the project, you must be able to quickly assimilate our existing narrative, design and features to generate compelling moment-to-moment experiences that marry the game's narrative with its core mechanics. You are at ease working with all disciplines in game development.

The position of level designer includes but is not limited to:
- Understanding and improving game systems and mechanics.
- Evaluating and reviewing existing blueprints for stability, coherence and standardization.
- Extending and enhancing, or designing from scratch, the moment to moment gameplay for procedurally generated or story-specific encounters/missions.
- Participating as part of the design team to evaluate and improve the game as a whole through constructive criticism and creative contributions.

Strong technical skills (working with Blue Prints and/or Scripting)
- A good sense for layout, locomotion, player pacing and gameplay.
- Be self-directed and self-motivated to learn on your own.
- Creative minded; capable of designing narrative-rich experiences.

The ideal person for the job would:
- have a minimum of 3-5 years of industry experience working with the Unreal Engine,
- have a strong understanding of UX design principles and practices,
- play games regularly and understand the fundamentals of what makes them work,
- enjoy and thrive at working with people in other disciplines, and
- be looking to join a top-level and creative independent team.

This is a full time role at our studio in Montreal, Canada. Salary will be discussed based on experience.

If that all sounds like you, then we would love you to come and work with us. Please send us an email at, including a CV and examples of recent work.
  • SamSam Compulsion Team
    Thanks everyone, this position has been filled. However, we are always on the lookout for new experienced team members even if we do not have positions currently available.
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