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3D Environment Artist

SamSam Compulsion Team
Hello! We are Compulsion Games, an independent videogame developer based in Montreal, Canada. Our first game, Contrast, debuted in 2013 and told the story of a little girl and her imaginary friend. Our second, We Happy Few, is currently in Early Access on Steam and Game Preview on Xbox One.

We work on creative, high-quality experiences and are financially independent. We are a boutique team of industry veterans, who trust and respect each other and love our craft.


We are looking for an Environment Artist to come and work with us on We Happy Few, an award-winning, dystopian 1960s survival game about escaping from a delusional English society that is completely obsessed with happiness.

The environments of We Happy Few are stylized, while retaining high-production values. They tell meaningful stories about a location's history, and a sense of place. We are looking for an artist that combines strong technical skills with a rich understanding of cultural and artistic references.

We are looking for someone who:
- loves creating environment art,
- has a superb portfolio,
- is comfortable with the full range of 3D artist skills, including modelling, texturing, lighting, and composition,
- has a commitment to creating high quality work and improving their workflow, and
- is comfortable working closely with team members from other disciplines.

Familiarity with Maya, Substance Painter, UVLayout, Quixel, ZBrush and/or Unreal is a plus.

This is a full time role in which you would be working closely with the design and narrative teams at our studio in Montreal, Canada. Salary will be discussed based on experience.

If that all sounds like you, then we would love you to come and work with us. Please send us an email at, including a CV and a portfolio of recent work.
  • SamSam Compulsion Team
    edited December 2016
    Thanks everyone, this position has been filled. However, we are always on the lookout for new experienced team members even if we do not have positions currently available.
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