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Status effect screen feedback not a bug

It has occured to me that a couple of stats on the status screen would be better reversed.
Health, joy and toxocity rightly start at 100% as these are stats that count down but surely hunger, thirst and fatigue should start at zero.
It just strikes me as counter intuitive as I would havee thought being well fed would be 0% hungry and starving would be 100% hungry and the same for the others.

Any way great game and I can't wait for the full release.
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