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I try to dream big
Alrighty so excuse this overly complicated long post:
So for a very long time I have wanted to be a game designer, then it hit me and i realized that that job title never actually existed and I had to get more specific. After thinking long and hard it came to me that I wanted to create levels! Set dressing, designing, building, populating, exploring, lighting, etc. I enjoyed making outdoors as well as indoors, nature blah blah blah...
Suddenly I realize that a new title arose in front of me "Level Architect". Reading the description for that it includes quite a lot of the same elements as before; however, adding debugging, pre-release maintenance, debugging, etc.
So now you ask: Why Tea Wolf, why do you waste my time with endless banter? Well I require your assistance Compulsion Games team member who is on their break reading the forums. I would really appreciate if you could answer any of the following questions:
1. What IS the difference between Level Architect and Level Designer?
2. In addition to the courses stated above, what do you recommend taking?
3. What is the best way into the industry? Nepotism? Bribery?
Postscript: In the general ranting board, am I allowed to upload some pictures from a project I am working on and get criticism from the WHF community or is that outside of the allotted rules.