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Weekly Journal - 01/09/2017 - The Ravens Have Gone From the Tower
Welcome to a new weekly journal! This week we released the second hotfix for PC and the combined hotfix for Xbox One (both patches into one). If you are still having issues, feel free to post on the forums or to email email@example.com
It is a long weekend over here, so response time to some posts might be a bit slower. But, they will come!
Art Team - Whitney, Emmanuel, Tito, Marc-André, Sarah, Guillaume, Cary and PH
At the beginning of the week I finished a brutalist building interior for the Parade District. After that, I started working on a very special victorian house that’s going to be very grand and girly. There will be gold accents everywhere and new architecture pieces! So far, I’ve adapted the level design blocking for art and have started adding wallpapers and tweaking rooms per color palette, as well as adding props and tweaking their materials.
Can’t show anything because it’s related to story, but progress on the new locations/encounters is going faster than ever.
This week I’m doing a final art pass on what is by far the biggest level of the game and maybe our most iconic piece. It looks already pretty amazing but I’m aiming for “mind blowing”. It’s also a secret for the time being, as it’s a core part of the story of Wellington Wells.
This week, I tried to catch up with the artistic team since I’m new here. I learned a lot of technical stuff and super interesting things about shaders. Then, I started making some props that will be used for the story.
The Design Team, LLC - David, Hayden, Antoine, Adam, Ben, Eric, Roxanne and Benji
This week we have all been working on additional story content, but Adam and Antoine in particular have been working on the main path. Good news, we can now play through all stories for all characters! (hypothetically)
Here’s a fun screenshot that I can actually show for one location. In one character’s story, the store is open, in another character’s story it’s broken:
Animation Team - JR, Remi, Vincent, Mike P and Jules
Hi! This week I made a few new POI (point of interest) animations for our NPCs. After the picking ear and the sneezing, it was time for the picking nose and a soft variant of coughing. I had a lot of fun making these animations. I can’t wait to see them in the game.