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Weekly Journal - 25/08/2017 - Joy Division
Another week, another journal. This week the team continued their hard work on the build. It’s becoming very busy as features come in and content gets created, and it will continue to be very busy most likely until April.
We released a hotfix earlier this week on PC, which fixed the majority of our known crashes. We will be releasing hotfix 2 on PC early next week that addresses quest blockers and other fixes, and a combined patch will go out to Xbox players early next week too.
We’d like to recap a few things we have discussed on our forums and in responses on reddit, just so that everyone is on the same page:
- We still own the IP on the game and Gearbox is not involved in development. They are helping with QA, user research and looking after marketing the game. They are not providing development funding, they’re a partner to try and help ship the best game we can make. They’re also pretty nice people and have been very supportive.
- We're in the process of adjusting price points down in several regions. Some regions had prices higher than the US and we’re not comfortable with that. We’ll let you all know what the revised prices are once they are final.
Narrative Team - Alex and Lisa
Lisa and I have also been writing new Uncle Jack episodes, both as part of our Kickstarter and as part of the increased scope of the game. My goal is to have 35-40 pages’ worth, which is the maximum we are likely to be able to shoot in a day. I try hard to have more to record than we have time for. The alternative is possibly running out. He’ll have some surprise guests on his show! Sort of.
This week I’ve been writing “layered” environmental narrative that tells you both what a location is now and what it used to be, and what happened there. It’s sort of like archaeology, but with documents.
This fall, Alex and I will be giving a talk at the Montreal International Games Summit, where we’ll discuss how we’re creating the narrative world of Wellington Wells. So if you have questions about that, let us know (though be forewarned, no spoilers!).
Art Team - Whitney, Emmanuel, Tito, Marc-André, Sarah, Guillaume, Cary and PH
By this time in production we are working very efficiently. Levels get arted up in a matter of days and we have more and more modular pieces to work with - which makes things easier. With tight deadlines and a lot of existing levels, it becomes too easy to use and reuse the formula we already have. Making every new location fresh and unique is a challenge. But it is what makes the process creative and interesting!
I wish I could share everything I've done this week, I really do... but I can't :( But one thing I DID do is design some fun mannequins for a secret locations - pose credit to Jules.
World generation was also a hot topic this week. One thing we would love to do is add land formations closer to the islands to help with general composition. Here you'll see some quick sketches exploring this idea.
And lastly, I've been sifting through ancient concepts to start organizing our art book. Here's a very old concept for the face of the male, village NPC.
Hey oh! Been doing several things this week, some locations, new props, props corrections, and other stuff, a little bit of everything, trying to keep up with the crazy schedule. But the thing that took most of my time was this location so I will leave a sneak peek for you guys!