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Weekly Journal - 18/08/2017 - Shifting gears
This week we finally made our big announcement on the release date (April 13th 2018!), that we’ve increased the scope of the game and we’re coming to Xbox One and PS4 retail, and our partnership with Gearbox Publishing! We also released the Life in Technicolour update, so we hope you guys are having a great time.
It was a pretty crazy week. We’ll never be able to recap this fully, so here are a ton of links that might help:
for an introduction and summary of what’s been going on, read our blog post, the release date trailer, the Life in Technicolour video and update notes, an article from Engadget about the announcement (although there are plenty more), an article from GamesIndustry.biz on the business side, if you’re into that sort of thing, and a really cool behind the scenes video on how the trailer audio was created.
We’d had a huge response to this announcement. Most of it has been fantastic - the support from you guys has been amazing, and the feedback so far on the update is really really good. Seems like we’re definitely going in the right direction.
We’ve also had a lot of questions/comments about the DLC, partnering with Gearbox, etc. Many of these questions are from people who see the price increase but don’t read about the scope increase, or from people who vehemently dislike Gearbox. For the first people, if you could please read our blog post, it answers a huge number of your questions, and is very frank and open about what we’re doing. For the second, Gearbox publishing is a new initiative run by a separate group of people. They are not funding the game, but are helping us a great deal with QA, localization, ratings, user research and marketing support. They’re working very hard, doing a great job, and care very much about helping us to make We Happy Few the best it can be. They’re always open for feedback, just like us, so if you have any concerns you can let them or us know and we’ll do our best to address them.
In the meantime, we’re back to work, excited to build the rest of the game. Our weekly journals will continue, although you’ll see a lot of [story redacted]. If you’re interested in specific parts of what we’re doing, let us know and we’ll make sure to include whatever we can (without spoilers).
We’re very proud of our game, of our team, and of you guys. Thank you for being here on this ride with us.
I’ve always been terrible at keeping secrets. When I find a present for someone, I always really, really want to tell them. That’s what work feels like now as we head into the final stretch of We Happy Few. So many story secrets! Soooo hard to keep quiet until April 2018! Aarg!
What I CAN tell you is that I wrote the update’s newspaper, which gives you clues to what’s happening in Wellington Wells, as well a suggestive Easter egg (English majors – this one’s for you.)
I’ve also wrote dialog for the Odious MacLears – a family squabbling over the will of their patriarch who is still alive. (The temptation to add a Monty Python “I’m not dead yet!” joke is intense!) Plus, I started working on a new Uncle Jack show -- we wouldn’t want to play repeats, now would we?
Crazy update week! This last part of the update for me was more focused on story so It wasn't as crazy as for others in the office. I got to work on 2 new locations that I can't show and 1 new character with its sidekick! They are gonna be really funny. I also spent some hours reading news and watching streamers and youtubers playing the new update!