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This was kind of sad, because I invited a friend over to show him the Meat Boy quest and it glitched out on me for the first time... which, to be fair, is my second time playing it, and the first after the update. So some dots to connect there.
What happened specifically: the Plough Boys were doing their thing, and the Main Boy was giving his speech, and my friend was like "can you just... start attacking him?" which was a valid question, so I went for it (with an Electric Hammer Pipe, no less) and... yeah, he and the Other Boys started attacking me. I should probably note that his speech wasn't in cutscene mode.
I basically just killed all of them (Main Boy first), and then Ed... did not talk to me. I would walk up to him, and the Talk option would show up, but hitting the button for it didn't make anything happen. I checked the encounter page, which said I hadn't chased the Plough Boys away. Okay, fair enough; I killed them. I assumed this was essentially the same thing as failing the encounter and moved on.
Later on, I found a bolded encounter marker way out in the ocean on my map. "Assailant 2," it read. I Ghost Moded over there to find absolutely nothing above the ocean, and a big blue box under the ocean. Went in the box, went out of the box, went outside the box; not much to do there. It was really just a blue box under the ocean.
So... that's a thing that's happening. A blue box marked Assailant 2 showing up under the ocean and registering as a Plough Boy.
Sorry about that! I would recommend using ghost mode to fly back to street level. It seems as if we are having some major issues with this quest at the moment.
Ok. No answer = no respect
I will not buy your game. Bye.
Ok thank you I just purchased it right now
Gee, that's encouraging.
After what feels like a six month break, I am finally finding time to come back to world generation. As you can see from the picture below, world generation is currently done on a whiteboard using diagrams of dubious value.
This image has been resized to fit in the page. Click to enlarge.
You can see a couple of things on here that we’re looking to address. One of these is removing the grid structure and moving to a more natural road structure, and one is bringing back height variation. There are some other hints about future plans, and our relationship with a shadowy worldwide organisation, if you are into that.
It’s a bit challenging to show this today because we are not sure whether these will work out. However, if it does, the world should look and play with much greater variation with each playthrough. If it doesn’t, we’ll have to figure something else out.
The game quests are broken, the support for the game is appalling, and the team is still all about eye candy. Maybe you need someone in the company with game development and customer support experience.
That's entirely intentional. We're not a multiplayer game so there's no sense restricting inputs to one controller -- you should just be able to use whichever one you happened to pick up. Exactly how does this make anything "rather difficult"?If you have two controllers plugged in it will try and read both at once.
I know those feels, I had my account hacked into and all of my stuff stolen as a kid. I somehow got super lucky and managed to get it back however. I log in from time to time to check my stocks , I wish I had figured out how they worked when I was a kid - I would have been rolling around in Neopoints.
The issue with moon juice leach appearing twice should be fixed on the next version :)
Having played the Shipman quest last night my personal view is that the name is inconsequential. There is no reason for using the name. It doesn't add anything to the quest or the lore of the game (in its current form at least). This could easily be an argument for leaving it in, but my previous reasoning for not doing so still stands. Just my opinion...
Great job on a fast update/hotfix living the game!!
Still no change for the subtitles too small in 4k. Really come on