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Welcome! This is where we talk about things, like games, space and pancakes.

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  • Weekly Journal - 23/06/2017 - Future Plans

    Art Team  


    Secret props for me again so I can't show, but I can say that I spent most the week sculpting, doing retopo and fighting with Maya to work with my decimated mesh and the retopo tool, but almost there!  

    Narrative Team  


    I have been off in the wilds of the Hamptons, but nothing stops progress! On Monday and Tuesday, we spent three and a half hours with the fabulous Samantha Lee, Woman of 1000 Voices. She is at least one of the voices of our Posh Wellette now, and she is at least one of the witches you’ll meet on a rocky crag.

    I notice I’m recording a lot more lines per hour than when we started. At the beginning, I was getting something like 60-80 an hour. Now we’re up to 120-150 an hour. What’s happening?  

    Mostly, we’re working with better actors. Over the years, we have found truly superb voice actors, who work fast and can do multiple voices. They’ve also learned our quirks. For example, typical voice directors seem to want the actor to repeat each line a bunch of times. I want the actor to put everything into the line once, and then tell him how it should change, if it’s not what I want. I find that when an actor does two takes in a row, often neither is right. There is a sort of quantum interference. They’re not deciding what delivery they most believe, they’re just trying to create a range of deliveries.  

    We’ve also learned a lot about working with British studios and British agents. When we started, I didn’t know how to get a casting breakdown out. In the US, you can put a casting breakdown up on Breakdown Services and get a bazillion submissions. You can do that in the UK, too, through something called Spotlight.  

    I would imagine we’re also benefitting from the game getting a bit of attention. We get submissions from actors who might not have given us the time of day some years ago.  

    And now, I’m writing encounter dialog. That’s always fun. It’s also surprisingly hard. It is very easy to write “oh look at that I should do this” sort of lines, but creating surprising and compelling characters and offbeat encounters requires more thinking than writing.  

    Thanks for tuning in!

    The Compulsion Team

    N.B: We also wanted to share this cute story from a member of the Reddit community.

    "So I've played this game a lot over the last eleven-ish months. My boyfriend has watched me play it a bit and I'm sure he's picked up on a lot of the game by hearing it in the background so often.

    So this weekend he proposed (yay!) and said some stuff about how he wants to spend the rest of our lives together and such. then he goes, "And I promise I will help you find peachy so you can get your ephemeral linen!" :)

    So, thanks we happy few for being a part of a huge moment in my life. this game is awesome."


  • [We Happy Few] Two donuts the fanmade comic