Lovely day for it!
The 2016 Montreal International Game Summit (MIGS) is right around the corner. And, for the first time, we’ll be exhibiting at the Game Expo!
For those of you who don’t know about MIGS, it is the largest game development conference on the East Coast. Every year, more than 3000 game professionals that are passionate about their craft gather to share their knowledge and journey in the industry.
What can you play at our booth?
From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.
Outlast is a survival-horror game. The player cannot fight his ennemies but only flee, hide or die. The second episode takes place in a Christain sect, which lives isolated in Arizona's canyons.
Contrast is a puzzle/platform game where you can move between a fantastic 3D world and a mysterious shadowy universe in 2D in the blink of an eye. Delve into a dreamlike and surreal 1920s world, inspired by the performance art world of vaudeville and film noir, and cradled by a smooth and sultry atmosphere.
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly interactive tale you won't soon forget.
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Norse warrior who has died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Moon Hunters is a 1 to 4 player co-operative personality test RPG, released on PlayStation 4 and desktop platforms earlier in 2016. Play as a hero over 5 days, building your legend in an ancient Mesopotamian-inspired world that's different every time. Figure out what's happened to the missing moon goddess, show your personality and create a reputation that becomes your legend.
Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him. As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.
Mordheim : City of the Damned est la première adaptation en jeu vidéo du jeu de plateau culte Mordheim. Mordheim : City of the Damned est un jeu tactique se déroulant dans le monde de Warhammer, dans lequel vous dirigez votre groupe de mercenaires dans des escarmouches sanglantes en tour par tour. Le jeu mixe éléments de RPG, combat profondément tactique et personnalisation d’unités dans un monde dominé par le chaos et la rivalité, et où règne la loi du plus fort.
Livelock is a co-operative top-down shooter where you play solo or with up to two allies to break the cycle of infinite war between machines. As one of the remaining Capital Intellects, your role is to unlock Eden and revive humanity.
Stories: The Path of Destinies is an action-RPG set in a vibrant fairytale universe filled with floating islands, majestic airships, and colorful magic. Reynardo, ex-pirate and unintentional hero, suddenly becomes the last line of the defense against the mad Emperor and his countless ravens. Can he come up with a plan that won’t blow up in his face, for a change? In Stories, each choice you make takes Reynardo into a unique narrative. From tongue-in-cheek takes on heroic adventures to dark, Lovecraftian scenes, Stories’ repertoire is as diverse as it is action-packed. But Reynardo’s fateful decisions won’t always come easy: Sometimes retrieving a weapon lost at the beginning of time means sacrificing the life of an old friend. But with so many choices to make, so many potential dire destinies, wouldn't it be great to be able to come back in time, learn from your mistakes and find the one true path?
On top of having a booth in the Expo Lounge, three of our team members will be giving talks during the duration of the conference.
Whitney Clayton our Art Director, will be giving a talk on the Art Direction of We Happy Few.
Date : Monday 14th - 05.00 - 06.00 - Room 518C
Matt Robinson our Technical Director, will be giving a talk on Building Wellington Wells: How we procedurally generate the world of we Happy Few.
Date : Tuesday 15th - 03.45 - 04.45 - Room 519A
We hope to see you there!
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